Good Game Design uses 'mission based learning' where there is no technical/tactical learning outcome or learning focus. What the player plays and practices is dependant on how they interact with the game. Consequently, the ways in which the player responds to the mission will depend on what the player practices and learns in the game, and this will be different for each player and their teams.
How will the mission you set for your players allow them to decide what to practice and learn in the game? Rather than focusing on technical components (passing, pressing), or having an in possession / out of possession / or transitional focus. Can we design a mission that will involve the game as a whole?
For example, "your mission is to unlock your team from zones" rather than "today we are focussing on forward passing and movement.
What happens when coaches and teachers design practices that look and feel like video games? Use 'Software' for Good Game Design to alter game design.