EARN THE OPPORTUNITY TO EXPERIENCE A MORE COMPLEX VERSION OF THE SAME PROBLEM.
In a Digital Video Games Approach, building levels for invasion game design involves manipulating time and space for players. Good Game Design moves from simple to complex using problem solving cycles. This means that the problem a player will solve early on in the game will help them to solve future (similar) problems. At the end of a problem solving cycle is the 'boss' - this is when the player is truly tested.