WHY IS 'SAVING THE GAME' SO VITAL FOR PLAYER LEARNING AND PERFORMANCE?
Good Game Design uses a "risk alleviating design" where players are able to make mistakes and understand that mistakes are part of learning. In video games, making a mistake helps you to understand what to do next, and players understand their progress will not be diminished if a mistake is made.
As coaches or teachers, how often do we design practices where players can keep track of their progress (as a team, and as individuals), and practice the same game multiple times? Providing players with the chance to 'master' a game, vs designing a new game every week for our players. Consider how your game design allows players to feel "risk alleviated" where their progress can be saved.